GDC 2012 — The Recap
After a whirlwind of a week, I’m back from San Francisco! This Game Developers Conference was just as breathtaking and exciting as the last, but in many different ways.
I was a conference assistant again, but found my time in the CA Lounge to be very limited compared to last year. While a bit of a bummer, the high quality of the talks I attended and the contacts I was able to make made up for it.
Gears of War 3: Characterization
I finished Gears 3 last night. This is a series I’ve followed since the first game made an appearance on the 360, and it’s one that I’ve loved from the get-go. My friends and I would gather around and play the first one together, remarking on the controls and the cover system. I played Horde mode non-stop once the second came out, and I was immediately the best of my friends. At this year’s past E3, I waited a little under an hour in line just to play a few rounds of Horde mode in the third game.
While Zelda: Ocarina of Time will forever be my most favorite game ever, the Gears series is definitely my favorite as a young adult. Why?
A year ago, I would have given the answer, “It’s simply a fun, well-executed game. The pieces all come together. The result is cinematic and epic. I feel like a hero.”
After finishing up this last entry, I want to bring up another aspect that has caused me to enjoy the series even more. It’s something that Gears detractors (one of them a dear friend of mine) enjoy bringing up and ridiculing.
The character insight given to players in Gears 3 reverses previous notions of an all-brawn-but-no-brain cast, and the characters become stronger and more developed in simple moments throughout the game.
Spoilers, from here on out.

