After a whirlwind of a week, I’m back from San Francisco! This Game Developers Conference was just as breathtaking and exciting as the last, but in many different ways.
I was a conference assistant again, but found my time in the CA Lounge to be very limited compared to last year. While a bit of a bummer, the high quality of the talks I attended and the contacts I was able to make made up for it.
Modder’s Journal details the progress being made on The Crevices mod, lessons learned, and other random related stories. It’s like a free-for-all, but with a subject.
I’ve decided to keep an online journal of the things I learn and the progress I make while working on my Skyrim mod, The Crevices.
What’s the point of The Crevices? The goal is to create a level that evokes feelings of claustrophobia, fear, and disorientation. It is also an experiment in creating an overly large, challenging maze while still maintaining some sense of accessibility. I want the player to feel as though they are truly discovering a place that hasn’t been tread often before.
What does this mod require? It requires level design, Papyrus scripting, dialogue creation, quest creation and management, actor creation and management, and narrative creation.