I finished Gears 3 last night. This is a series I’ve followed since the first game made an appearance on the 360, and it’s one that I’ve loved from the get-go. My friends and I would gather around and play the first one together, remarking on the controls and the cover system. I played Horde mode non-stop once the second came out, and I was immediately the best of my friends. At this year’s past E3, I waited a little under an hour in line just to play a few rounds of Horde mode in the third game.
While Zelda: Ocarina of Time will forever be my most favorite game ever, the Gears series is definitely my favorite as a young adult. Why?
A year ago, I would have given the answer, “It’s simply a fun, well-executed game. The pieces all come together. The result is cinematic and epic. I feel like a hero.”
After finishing up this last entry, I want to bring up another aspect that has caused me to enjoy the series even more. It’s something that Gears detractors (one of them a dear friend of mine) enjoy bringing up and ridiculing.
The character insight given to players in Gears 3 reverses previous notions of an all-brawn-but-no-brain cast, and the characters become stronger and more developed in simple moments throughout the game.
Spoilers, from here on out.
Below is an academic one page write-up I completed mere seconds ago for an indie game entitled Blueberry Garden. With a charming and eccentric aesthetic and catchy music, this game is definitely an experiment whose main focus is the players, and using them as the core mechanic.
Blueberry Garden is a Steam game that retails for 5 dollars and won awards at IGF and the Swedish Game Awards, in addition to critical praise on many game sites. Blueberry Garden is a platformer that the player is thrust into with no exposition, no instructions, and no clue as to who you are, where you are, and what this game is about. It is a game about curiosity and wonderment. It is also a game that tests the player’s abilities of discovery and persistence. Read More…
Quick little ditty: My computer erased my Growing Up Gamer article. It will be coming soonish, but for now I’m just going to cut my losses and move on.
Below is my diagnostic essay for my advanced writing class. It attempts to answer the question, “Why are people drawn to art?” Even though I talk about a broad range of art forms, I of course always have video games at the forefront of my thoughts. In fact, while reading, keep in mind that for mainstream/popular media, you can use the example of God of War or Halo. For art that challenges the masses and the artists themselves, think no further than Heavy Rain.
It’s also one of the four best papers in the class and will hopefully get a top 2 spot this Wednesday when we pit all four papers against each other. But hey, I’m cool with being in the top 4!
More on the process that went into writing this is over on the sister site Blithely Yours.